Utilization of Virtual Reality for General Education Purposes

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Amit Lal

Abstract

In a 23-question survey answered by 154 college students, we examine multiple-choice and free-form answers about the use of Virtual Reality (VR) using a statistical 2 analysis at the p=0.05 level. We find that males are more experienced with VR in general, have a greater interest in seeing VR implemented further, and are more committed to radical changes in educational methodology than females are (p=0.05). In addition, we find that Hispanics/Latinos, Black / African Americans, Pacific Islanders, and those of mixed race are more inclined to provide continual feedback as regards the implementation of VR in the school curriculum than (non-Hispanic) White and Asian people are (p=0.05). The Covid-19 pandemic is found to have had limited impact thus far in terms of VR use, but the interest in using VR in schools since then has generally increased quite a bit. Commitment to invest in VR and provide continual feedback varies quite a bit as well but is overall strong.

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